Yeah, it takes a massive amount of work to get a consistent wavedash. I'm starting to get mine down. It's one of those things that are essential to solid Mishima play. The biggest problem with wavedashing on pad is the fatigue on your thumb. I find it's especially bad on a dualshock 4.
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The amount of time needed just to understand the pure basic is insane, things like back dashing, juggles, wavedash, etc. Then the true madness comes when they expect you to get into the frame data side of things. There's 50 character or so with 100+ moves each. You'll need to take this on as a full time job for months just to get started.
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Tekken also doesn't have several different kinds of steps the way VF does (Wavedash, Hayashida, Duck cancel, snake dash and taunt dash). Most of them are either a derivative of the standard BDC (which imo is the hardest to learn), or are standard inputs (wavedash is a DP input, snake dash is QCF U aka fireball, duck cancel is just F3 db.
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This is how the 2 characters differ from each other mainly thus Armor King is better as a "poke / defensive character" and King is more of a "technical / offensive character". The mishima style wavedash really works wonders on AK, especially once you can do wavedash into ISW and unlike King's crouchdash you can cancel AK's anytime.